How long metal gear solid 2




















The game was also considered to be among the first games to push the philosophical concept of postmodernism as a theme. Metal Gear Solid 2 carries the title of "Tactical Espionage Action," and most of the game involves the protagonist sneaking around avoiding being seen by the enemies.

The game also features many more elements than its predecessor. The new first person aiming mode allows the player to target specific points in the game, greatly expanding tactical options, while guards can be blinded by steam and distracted by thrown objects.

The player can now walk slowly, allowing them to sneak over noisy flooring without making a sound, or hang off walkways to avoid guards. The corner-press move from the original title, which allowed the player a sneak peek around the next bend, is expanded to allow them to fire from cover.

The guards were given more advanced AI "to prevent an imbalance of power," and unlike the original Metal Gear Solid , work in squads. They will call on their radios for a strike team upon seeing the player, then attempt to flank them and cut off their escape while avoiding the player's attacks. If the player is skilled enough, the guards radio can be disabled with a well-placed shot with any firearm. Often strike teams will carry body armor and riot shields, making them an even greater threat.

The player can hide from guards and strike teams by hiding in places such as lockers or bathroom stalls. Boss battles and set-pieces remain a case of finding a strategy that bypasses the defenses of the enemy. However, in a major break from action game standards, it is also possible to clear the entire game, including boss fights, without causing a single deliberate death, through the use of tranquilizer guns, stun grenades, and melee attacks.

The game also features a new character, Raiden, who is more athletic and maneuverable than Snake and also whom the player controls, for the Plant Chapter. Metal Gear Solid 2 began development in The Roman numerals in the title was used to represent the three tallest skyscrapers in Manhattan, the setting of the game.

In the plot, Solid Snake was supposed to stop the new. Metal Gear while it was located on an aircraft carrier, in a certain time limit. However, about six months into the project, tensions in the Middle East began to arise, so the development team decided that they couldn't make a game with such a plot. The tanker in the final version is based on the original plot. Metal Gear Solid 2 was also intended to reference the novel City of Glass , a novel by Paul Auster published in , most notably in the naming of its characters.

Raiden's support team originally featured a field commander named Daniel Quinn simply referred as the "Colonel" in-game ; Maxine "Max" Work, an Asian woman who saves the game data and quotes Shakespeare; and William "Doc" Wilson, the creator of GW. All take their names from key characters in the book, and all three would have turned out to be AIs.

None of these characters appear in the final version. Their roles were absorbed by other characters, namely the " Colonel Campbell " simulation, Rose, and Emma Emmerich. Peter Stillman , however, takes his name from another City of Glass character. A two player versus mode was also planned. However, it was dropped for unknown reasons. Metal Gear Solid 2 is the first Metal Gear game to contain a note at the beginning that states that the events of the story are fictional.

The consistent plot device throughout the game of all the characters either giving lies at least once or otherwise betraying and going to the other side of the conflict, according to Kojima, was based on the film L. According to the localizer of the game, Agness Kaku, Konami and Kojima had been insistent that the localized script remain exactly the same as in Japan on a micro-level in a manner comparable to scientific journals and legal documents, meaning she could not remove anything even to keep the flow or reduce repetition.

Just like in the previous game, real life footage was utilized for the game, namely for the New York City aspects. The most notable changes were a sequence depicting Arsenal Gear 's displacement of the Statue of Liberty and crashing through half of Manhattan was removed, as was a short coda that was supposed to appear after the credits, consisting of a newscast showing the Statue of Liberty's new resting place on Ellis Island.

At the point where Solidus Snake dies, Raiden was to have cut the rope on Federal Hall's flagpole, causing an American flag to fall over Solidus' body, though the development team removed all the American flags from the game. Additionally, several pieces of dialogue were cut, such as Liquid Ocelot claiming responsibility for Arsenal Gear ramming into Manhattan, as well as Vamp explicitly stating that Dead Cell's plan to use the purified hydrogen bomb to nuke Manhattan outright was independent of Solidus's goal of causing an EMP, and Raiden accusing President Johnson of working for the terrorists.

A notable example of this was one of the artworks that depicted Solid Snake posing near the Manhattan skyline. Originally, the skyline showed the World Trade Center, although this was edited out for the final versions of the artwork, including the version included in The Art of Metal Gear Solid 2.

The original can be found on the October issue of Electronic Gaming Monthly , as it had been commissioned by Yoji Shinkawa specifically for the magazine. Kojima's choice of composer for Metal Gear Solid 2 was highly publicized in the follow-up to the game's release.

A mix CD containing 18 tracks of Gregson-Williams' work was sent to his office. Flattered by the research put into creating the CD as some of the tracks were unreleased, and that what tracks he'd worked on for some films were undocumented , he joined the project soon after.

In order to bypass the language barrier and allow the score to be developed before the cutscenes were finalized, Gregson-Williams was sent short phrases or descriptions of the intended action.

The resultant themes then shaped the action sequences in return. Bestellungen und Zahlungen. Konto und Website. Infos GOG. Deutschsprachiges Forum. Hilfe Technische Probleme mit Spielen. Einloggen Einloggen Konto erstellen Einloggen. Die besten Spiele — handverlesen. Eine Auswahl grandioser Spiele, von aktuellen Hits bis zu zeitlosen Klassikern, die man auf keinen Fall verpassen sollte.

Bei uns im Mittelpunkt: Du. Dein Spiel, deine Entscheidung. Du solltest die Dinge die du kaufst auch wirklich besitzen. Dein Profil. Deine Benachrichtigungen. Deine Freunde. Friends list is currently empty. I wish I did skip some, sometimes it was a bit too much and I don't feel as satisfied with this part as with the first part.

Cancel Remove. Log In Register. We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.

To learn more or opt-out, read our Cookie Policy. Metal Gear Solid 2, Metal Gear Solid 3: Snake Eater , and any anthologies containing those games are no longer for sale online because of expired licenses for historical footage used in cinematic sequences. Konami informed fans about the marketplace takedowns in a statement on Monday morning. The following games are no longer for sale beginning Nov.

Metal Gear Solid 3 launched Nov.



0コメント

  • 1000 / 1000